Overview

The Blizzard proyect is a solution to building multiplayer games in an authorative client-server architecture. This proyect consists of a Server and a Game Engine.

The proyect is still in development and very new, it is not a full-featured solution. As of now only the following are covered:

  • ECS Game Engine (only data, no rendering)
  • TCP authorative server
  • Handling connections + disconnections
  • Example client

There are many areas of improvement and for further development. The development roadmap can be seen in the next section!